Pangolin BEYOND FAQ
Currently Pangolin does not offer any DEMO Version of the BEYOND laser show software. Pangolin plans to publish a DEMO version of Pangolin BEYOND, but did not release one yet. Laserworld keeps you updated as soon as a BEYOND DEMO is published. If you want to stay informed we encourage you to register for our email newsletter. Pangolin BEYOND does not run on MAC / Apple OSx. However, it is possible to operate all software products, that we offer, in a Windows emulated environment on Mac systems. There are several technical limitations that make it tricky to just switch existing software solutions to Mac OS ( e.g. deep integration with DirectX or OpenGL and similar Windows APIs) There are no differences in the software and its capabilities, but there are some differences in working with the hardware when controlling multiple projectors and when networking. One of the great features of Beyond is that it can control a virtually unlimited number of laser projectors simultaneously. Each projector will need its own QM2000 or FB3. You can buy these separately. To do so,... Beyond has a good number of additional professional features, such as an advanced multimedia timeline, advanced frame creation tools and advanced 3D modeling and animation capabilities. QuickShow was purposely designed without these things because 1) having too many features tends to confuse new lasershow users and 2) most beginners don't need these particular advanced features. Although some of Beyond's screens look like QuickShow, Beyond is a separate program; QuickShow is not included. Beyond builds on the significant user interface improvements that were introduced with QuickShow. But Beyond goes much deeper, to give greater control. It really is the best of QuickShow plus Lasershow Designer 2000. Pangolin BEYOND is a very feature-rich software product for laser show control. Although the interface design is very intuitive, some features might not be found without knowing of them and a general walk though the most important features helps you getting started much quicker. This tutorial video shows how to get started with Pangolin BEYOND universe in general and how to use it:This is what... Pangolin BEYOND allows to create user specific work spaces, called "universes". These universes can be pretty much customized and thus provide all the features that the very user needs. Configuring an own universe is quite simple:This is what the video is about: And now it is finally time to open up the universe window. Now what we gonna do is go over here, and open up the universe window. We... Command buttons can ease up the use of Pangolin BEYOND a lot. This tutorial shows how to creat and use them:This is what the video is about: Next thing you're gonna do is, have a look at creating a multi-zone select button. And you go to edit and we gonna go to find the the multi zone...multi select. Here we go. Lets take this and drag it over here. Now, you gonna configure it, by adding, the... Pangolin BEYOND universe offers a massive selection of control features and tools:This is what the video is about: Ok, now we gonna have a look at a few more controls that I put on, which are quite handy. I have created a brightness group. Right here, that essentially have brightness slider, a fade down button, a fade up button. We have a zero percent brightness, back up to 100 percent... Pangolin BEYOND comew with mighty 3D visualization features. Due to the intuitive user interface of BEYOND these features can easily be accessed and used.
Pangolin made a video showing how to get started with using Pangolin BEYOND's 3D features:
This is what the video is about: welcome to the beyond 3d tutorial on basic features in this tutorial we'll be covering the basics and beyond 3d. In... 3D modelling software allows for object modelling from different perspective. This tutorial video for Pangolin BEYOND's 3D feature explains the different perspectives and looks on the laser.This is what the video is about: Once again I'm gonna go to empty queue, right click, say "create a new 3d animation" which will bring beyond 3d right back up right where we started from and if we want to, we... When you familiarized yourself with the 3-dimensional looks and viewing perspectives of BEYOND 3D, it's time to create the first solid objects. Solid objects can be placed anywhere in the 3D room, but their position is essential for the way they are projected later on.This is what the video is about: So now that we've covered a little bit more the basics that is how to control the... Pangolin BEYOND 3D not only allows for creating static 3D models and objects, but also offers the feature to animate properties and objects. Three-dimensional animations are used in most professional graphics laser shows. This tutorial video shows you how to do it.This is what the video is about: So let's have a little bit of fun with this. What we'll do will give me a chance to show you how to... Besides rotation effects and simple up-down movements, it is possible to define "movement paths" in Pangolin BEYOND 3D. This means that you can create curves and splines as well. This video tutorial explains how curves and splines can be created using Pangolin BEYOND 3D:
This is what the video is about:Click once again: See "create a new 3d animation" and I will once again say: file new. So... This video tutorial explains how to create solid objects from splines and curves using the Lathe and Extrude features of Pangolin BEYOND 3D:
This is what the video is about:
And just a few more kind of some bonuses for you: Right click, create new 3d animation. I want to be on 3d file new and show you some other pretty cool tools, involving both curves and surfaces. So we come over here to... To finalize the 3D model we created, it is necessary to put everything together. This means: Creating 3D objects and a spline path for the camera to follow. Creating an animation and saving it. Then controlling the rate of playback in the main Pangolin BEYOND interface. Have a look at this tutorial:This is what the video is about:
You might start seeing the light on this and so much that.... To finalize the 3D model we created, it is necessary to put everything together. This means: Creating 3D objects and a spline path for the camera to follow. Creating an animation and saving it. Then controlling the rate of playback in the main Pangolin BEYOND interface. Have a look at this tutorial:This is what the video is about: One last thing: Everything that we've been doing here - we've...